Layout By Joshua Paul Gaces; Poster From Association Of Information Management Facebook Page
Layout By Joshua Paul Gaces; Poster From Association Of Information Management Facebook Page.

Benilde AIM, Samsung collaborate to bring developer workshop online


Despite the pandemic, the Benilde Association of Information Management (AIM) organization partnered with Samsung to push through with the Samsung Developer Workshop 2020 virtually.


By Anna Laganzon | Monday, 7 December 2020

The Benilde Association of Information Management (AIM), in collaboration with Samsung Electronics Philippines and Samsung Research & Development, virtually held the second year of Samsung Developer Workshop, focusing on Samsung’s latest technologies, last Nov. 27.

This year’s developer workshop talked about Samsung's latest technologies including Samsung Internet and Galaxy Watch Studio. Participants, 30 of whom are from DLS-CSB, are taught to design watch faces using Galaxy Watch Studio and to create Virtual Reality (VR) and Augmented Reality (AR) using the Samsung Internet. 

The Samsung team is composed of professionals from Samsung Electronics and Samsung Research & Development including Computer Applications alumnus Paolo Lorenzo Roque and Multimedia Arts alumni Patricia Ann Lazaro and John Rodriguez.

Design Watch Face using Galaxy Watch Studio

Galaxy Watch Studio, previously known as Galaxy Watch Designer, is a simple one-stop shop for visual designers who are looking for a software where they can produce and distribute their own watch face design.

Lazaro, UI/UX Designer of Samsung, taught participants how to design and produce their own watch faces without the complexity of coding using the Galaxy Watch Studio. 

Create an AR and VR Environment using Samsung Internet

Samsung Internet is an Android application that stands as a built-in browser for Samsung devices. It also supports virtual reality and 360-degree content that allows consumers to watch immersive content on Gear VR with the use of a compatible smartphone.

Participants in the workshop were divided into two breakout groups with their respective guest mentors from Samsung and given handouts and markers that they used in the hands-on activities. AR markers are a two-dimensional image used to activate AR experiences which allowed them to place objects and content into the real world.

After the introduction and hands-on activity in the breakout rooms, participants were encouraged to share their work. Those who showcased their work after each topic were given a slot on the roulette. Meanwhile, attendees who participated in both Share-Your-Work sessions for the two topics had higher chances of winning. 

At the end of the two sessions, Samsung hosted a Kahoot game to test the participants and spectators' knowledge on the topics and announced the winners for the Share-Your-Work sessions.